
THE UNOFFICIAL FIELD GUIDE
Wanderburg.
Know your next move.
A castle on wheels. A world in your way.
Find your footing, keep up with changes, and make your next run count.
YOUR NEXT STOP
Less searching. More roaming.
Build plans to try
Compare ram, fire and troop plans, with launch-patch changes and clear trade-offs.
↗02Captain abilities & trade-offs
Compare six reported captain effects and check conflicting launch-week numbers.
↗03Module costs & unlocks
Nine reported unlock requirements, default modules and official balance changes.
↗THE GUIDEBOOK
Answers before your next run.
Build plans to try
Compare ram, fire and troop plans, with launch-patch changes and clear trade-offs.
Captain abilities & trade-offs
Compare six reported captain effects and check conflicting launch-week numbers.
Module costs & unlocks
Nine reported unlock requirements, default modules and official balance changes.
Start your first run
Get your bearings, understand the growth loop, and learn from each attempt.
Choose your next upgrade
A short guide to reading upgrades, with launch-week changes that affect old advice.
Controls & troubleshooting
Check the controller update and separate a technical problem from a difficult run.
What happened to the demo?
The developer retired the Steam demo at launch. Here is what that means for old guides.
Release, platforms & download
Find the real game, the official store, and the difference between PC release and console speculation.
A GUIDE THAT SHOWS ITS WORK
Clear answers. Named sources.
Each article links to the game information behind it. Dates and versions stay visible, so an old tip does not quietly become today’s advice.
How this guide is maintained →