WANDERBURGWIKI / FIELD GUIDE

26 results

Racer RuthTankbertNorbert the NormalRamFire MageSide BarracksSpider vehicleDieter the DrunkPatchy the PirateEmpressThe CountHuntressLumberjackPyromaniacKapitalistus MaximusTime WitchSire JonahBuild plansCaptain abilitiesModule unlocksBeginner guideUpgrades after launchBuild notebookControls & troubleshootingDemo availabilityRelease & platforms
Captains

Wanderburg captains: abilities and trade-offs

Compare six reported captain effects and check conflicting launch-week numbers.

On this pageCaptain effectsConflicting numbersChoose your plan

Quick answer: compare the penalty as well as the bonus. Patchy supports cannons; Empress supports summons; Huntress favors automatic attacks. None is a free upgrade to every loadout.

Captain effects at a glance

This is a selection of launch-week reported effects, not a complete roster or our own tier list. Destructoid's September 8 guide reports these trade-offs:

CaptainBenefitCost to plan around
PatchyDoubles cannon damageEnemy cannon damage also doubles
EmpressDoubles friendly-unit spawnsReduced movement speed
HuntressFaster automatic attacksSlower ability recovery
TankbertVehicle destruction increases maximum HPWeaker Nitro recovery
The CountConsuming units restores healthRecovery depends on finding food
DieterLuck benefitUnsteady steering

For a cannon experiment, start by comparing Patchy with your current captain while keeping the weapons fixed. For summons, test Empress only after you can actually field the units. These are suggested comparisons, not measured winning combinations.

Conflicting numbers and patch changes

Racer Ruth is a useful example of why exact numbers need care. Destructoid reports a 10% normal-speed penalty; Whisper of the House's September 9 guide reports 15%. Both describe faster boosting. Check the card in your installed version before buying for a particular breakpoint.

The latter guide also reports that The Count removes Health Boxes. That makes his recovery rule more restrictive than simply adding a heal to an ordinary run.

The official 0.9.6 notes report a Tankbert nerf without giving its size. Old rankings therefore do not establish his current strength.

Choose a captain for a module plan

Before spending, write down your main damage source and the action you need to survive. A captain that strengthens one while making the other unreliable may be a poor fit.

Use the module unlock guide to identify the missing piece, then try a build starting point. Keep the captain, version and outcome in your run notebook. Unlock prices and unverified roster entries are omitted here rather than guessed.

Sources & corrections

Arka Sarkar, Destructoid: September 8 captain guide

Written with AI assistance from linked sources. Gameplay suggestions are editorial guidance, not results from our own playtest. Report a correction.