THE GUIDEBOOK
Find your next answer.
Start with the basics, follow a specific question, or check what changed.
Build plans to try
Compare ram, fire and troop plans, with launch-patch changes and clear trade-offs.
3 min read ↗CaptainsCaptain abilities & trade-offs
Compare six reported captain effects and check conflicting launch-week numbers.
3 min read ↗ModulesModule costs & unlocks
Nine reported unlock requirements, default modules and official balance changes.
3 min read ↗Getting startedStart your first run
Get your bearings, understand the growth loop, and learn from each attempt.
3 min read ↗ProgressionChoose your next upgrade
A short guide to reading upgrades, with launch-week changes that affect old advice.
3 min read ↗Technical helpControls & troubleshooting
Check the controller update and separate a technical problem from a difficult run.
3 min read ↗Game informationWhat happened to the demo?
The developer retired the Steam demo at launch. Here is what that means for old guides.
2 min read ↗Game informationRelease, platforms & download
Find the real game, the official store, and the difference between PC release and console speculation.
3 min read ↗Player toolYour build notebook
Save your own loadouts and compare what worked across runs.
Open notebook ↗